Because sometimes I feel like a nut,sometimes I don’t …
I wanted to elucidate my personal,inexperienced concept of the level of design a gamemaster (GM) exerts;I wasn’t very eloquent during the recording. And yes,like Jason suggested,I’m very aware this perspective is far from the standard. I don’t expect to change anyone’s opinion,and I probably shouldn’t.
I start by saying that I am not looking for “reality”in a game;that is an impossibility. I’m looking for plausibility. I think that it is a GM’s responsibility to create a plausible world,one with plausible …
Continue reading AS Limit Break,2009/12/13






Shark Bone