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	<title>Comments on: Episode 26 &#8211; Wild Talents &#8211; The Beginning Part 1 of 3</title>
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	<link>http://www.nerdbound.com/2010/03/13/episode-26-wild-talents-the-beginning-part-1-of-2/</link>
	<description>RPG Actual Play and a Whole Lot More!</description>
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		<title>By: Trinity Baccam</title>
		<link>http://www.nerdbound.com/2010/03/13/episode-26-wild-talents-the-beginning-part-1-of-2/comment-page-1/#comment-186</link>
		<dc:creator>Trinity Baccam</dc:creator>
		<pubDate>Thu, 17 Jun 2010 09:23:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerdbound.com/?p=159#comment-186</guid>
		<description>Hi, like the Shrek movies, great animation!</description>
		<content:encoded><![CDATA[<p>Hi, like the Shrek movies, great animation!</p>
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		<title>By: Scott Z</title>
		<link>http://www.nerdbound.com/2010/03/13/episode-26-wild-talents-the-beginning-part-1-of-2/comment-page-1/#comment-175</link>
		<dc:creator>Scott Z</dc:creator>
		<pubDate>Sat, 05 Jun 2010 16:23:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerdbound.com/?p=159#comment-175</guid>
		<description>Hi, I just wanted you guys to know that I listened to Part 1 of 3 and enjoyed it. The game seemed like a lot of fun, and good RPing seemed to be taking place all around. I disagree with the idea of addressing the microphone as being bad. I would like to see that done more often, personally. Some real play audio games (I won&#039;t mention names this time) loose the audience with nodding of head communication and &#039;it looks like this&#039; visual props that we never see. Even in this game, which was good, there were still sections, mostly during the firefights, when I had a hard time following or just got lost. Punching up the volume in the MP3 file helps some since not everyone listening is using powerful speakers, but the best method for keeping a game accessible to the audience is remembering that the audience is there. The Trail of Cthulhu: Kidnapping game is a good example of a game that makes great audio, because the gamers were relying primarily on audio themselves during a Skype session. Listen and compare these two audio files sometime, and you will hear what I mean.</description>
		<content:encoded><![CDATA[<p>Hi, I just wanted you guys to know that I listened to Part 1 of 3 and enjoyed it. The game seemed like a lot of fun, and good RPing seemed to be taking place all around. I disagree with the idea of addressing the microphone as being bad. I would like to see that done more often, personally. Some real play audio games (I won&#8217;t mention names this time) loose the audience with nodding of head communication and &#8216;it looks like this&#8217; visual props that we never see. Even in this game, which was good, there were still sections, mostly during the firefights, when I had a hard time following or just got lost. Punching up the volume in the MP3 file helps some since not everyone listening is using powerful speakers, but the best method for keeping a game accessible to the audience is remembering that the audience is there. The Trail of Cthulhu: Kidnapping game is a good example of a game that makes great audio, because the gamers were relying primarily on audio themselves during a Skype session. Listen and compare these two audio files sometime, and you will hear what I mean.</p>
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		<title>By: John H</title>
		<link>http://www.nerdbound.com/2010/03/13/episode-26-wild-talents-the-beginning-part-1-of-2/comment-page-1/#comment-21</link>
		<dc:creator>John H</dc:creator>
		<pubDate>Thu, 25 Mar 2010 01:21:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerdbound.com/?p=159#comment-21</guid>
		<description>Unfortunately not one of my favorites so far.  The mechanics seem kind of clunky for the game.  Didn&#039;t care for the combat portion. The roll playing portions were well done.  Ian M really shines in these moments.  Neil was funny too, especially playing the mobster guy at the bar.  &quot;You look like a coat rack that fucked a washing machine.&quot;  Great stuff</description>
		<content:encoded><![CDATA[<p>Unfortunately not one of my favorites so far.  The mechanics seem kind of clunky for the game.  Didn&#8217;t care for the combat portion. The roll playing portions were well done.  Ian M really shines in these moments.  Neil was funny too, especially playing the mobster guy at the bar.  &#8220;You look like a coat rack that fucked a washing machine.&#8221;  Great stuff</p>
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		<title>By: Neil</title>
		<link>http://www.nerdbound.com/2010/03/13/episode-26-wild-talents-the-beginning-part-1-of-2/comment-page-1/#comment-15</link>
		<dc:creator>Neil</dc:creator>
		<pubDate>Sat, 20 Mar 2010 01:26:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerdbound.com/?p=159#comment-15</guid>
		<description>Hey Ross.  Thanks for the post!  I didn&#039;t even know it existed, so that&#039;s awesome.</description>
		<content:encoded><![CDATA[<p>Hey Ross.  Thanks for the post!  I didn&#8217;t even know it existed, so that&#8217;s awesome.</p>
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		<title>By: Ross</title>
		<link>http://www.nerdbound.com/2010/03/13/episode-26-wild-talents-the-beginning-part-1-of-2/comment-page-1/#comment-14</link>
		<dc:creator>Ross</dc:creator>
		<pubDate>Fri, 19 Mar 2010 20:51:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerdbound.com/?p=159#comment-14</guid>
		<description>Hey guys. I just posted this to the Cult of ORE google group - it focuses on all ORE games although most of the discussions revolve around WT and Godlike rules questions.</description>
		<content:encoded><![CDATA[<p>Hey guys. I just posted this to the Cult of ORE google group &#8211; it focuses on all ORE games although most of the discussions revolve around WT and Godlike rules questions.</p>
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